¿What have we used?
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Component-based architecture completlety developed by the team. |
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We have used Nebula Engine 2 as a graphic engine. Nebula is an open source engine and because of that we could do some modifications to achive best performance in our game. |
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We chosed Nvida Physx as a physic engine. |
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fMod sound library as a sound engine. |
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For level design we used unreal editor for unreal tournament 3. We have developed a map converter between unreal ASCII format(T3D) and our game map format (XML file). |