¿What have we used?


Component-based architecture completlety developed by the team.
We have used Nebula Engine 2 as a graphic engine. Nebula is an open source engine and because of that we could do some modifications to achive best performance in our game.

We chosed Nvida Physx as a physic engine.

fMod sound library as a sound engine.
For level design we used unreal editor for unreal tournament 3. We have developed a map converter between unreal ASCII format(T3D) and our game map format (XML file).